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A Tutorial by Todd Daniele |
For this tutorial we will be using Photoshop 7 for texture generation. (For those of you that do not have the Preset the bump map is at the bottom of this page.) |
In Photoshop, create a new document, I will be using 800x600 for this tutorial. |
“Fill” the new layer you created with this pattern.
**Sample swatches only, Document should be 800x600**
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Once we have the pattern scaled, we will then use the “CTRL” and “I” keys
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Collapse the layers, and save the document as a jpeg, tiff(or whatever you prefer.) That’s it for photoshop, let’s move to max. |
In max, create a spline with the shape of your desired wire/ hose. |
Open your material editor. |
Create a Raytrace material set to Phong. |
A good way to get feedback on the scale of the map |
That’s it! Before rendering, keep in mind that the “chrome” material needs an environment to reflect, without something to reflect, it will not look right. For my example I used an HDR map set to spherical in the environment slot, a skylight, and a spot light were used for lighting, and shadows. |
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Good luck, and have fun! |
Questions or comments about this tutorial? Go here! |
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